using UnityEngine;
using System.Collections;


[System.Serializable]
public class NPGModelIndex : BasicResIndexInfo
{
    /************
     * 资源加载路径
     **/
    public override string assetPath { get { return "actors/act_" + mainId + ".unity3d"; } }
    public override string objName { get { return "act_" + mainId + "_" + subId; } }

    public void ParseFromString(string _str)
    {
        readIndex(_str, string.Empty);
    }
    /************
     * 资源加载路径
     **/

    public static string GetAssetPath(int _mainId) { return "actors/act_" + _mainId + ".unity3d"; }
    public static string GetObjName(int _mainId, int _subId) { return "act_" + _mainId + "_" + _subId; }
}
